Development of Blockchain Learning Game-Themed Education Program Targeting Elementary Students Based on ASSURE Model

نویسندگان

چکیده

The blockchain education program based on the ASSURE model proposed in this article is of value because it can be applied blended learning during COVID-19 pandemic, using games to facilitate self-directed learning. We developed accordance with six steps design process model. Firstly, we assessed learners identify digital literacy issues South Korean elementary students and jobs desired by them. Secondly, objective was defined as improving awareness attention technology students. Thirdly, gamification lessons were used a teaching method, educational media data worksheets materials that both online offline. Fourthly, contents aids tested evaluate materials. Fifthly, designed offer rewards. Last, teach principles consensus mechanisms, private blockchain, public blockchain. Education experts’ feedback analyzed technical statistics LDA-based topic modeling assess modify program. approach incorporating elements effective but needed expansion coverage include level-based elements.

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ژورنال

عنوان ژورنال: Sustainability

سال: 2022

ISSN: ['2071-1050']

DOI: https://doi.org/10.3390/su14073771